In connection with my last piece, I’ve begun exploring the look of the Zoras:
Here’s a process video of the Zora Palace:
I’ve started digging into some environment design with land of the Zoras. Here’s an initial impression.
Here’s my “final” on Darknut (Spoiler Alert: Nothing is ever final). This took longer than I’d like, but I was tinkering with the rendering style which will be extended to other characters. This reminds me, I never like designing the main character first on a project. The player’s character is […]
This was an early color sketch from when I was using “A Link to the Past” as my project template. Since then I’ve decided create a “new” game, leaning on legacy characters and lore from across all the Zelda titles. This location is no longer in the project but I […]
I figure I need to give some context to some of the work I’ve recently posted and what you’ll be seeing more of soon. Here’s a brief run down:
Here are a series of roughs for this enemy. In this stage, I’m looking for a wide variety of designs within the criteria quickly, so I try to resist being fussy with details while doing them. I focus on the salient features and forms and avoid color.* I’m drawing large […]
Here’s a “time lapse” process video of my last piece: